Tuesday, 14 January 2014
Animating in Maya using constraints
It was pretty difficult to figure out how to do this animation and I ended up doing many different versions due to this. In order for the ball to 'stick' to the character's hand when he picks it up you have to constrain it to the hand and then every time the character let go of the ball I had to change all the settings. It got quite confusing at some points and I'm really happy I managed to complete the animation in the end. Once I had figured out the technical aspects it was quite fun to add extra quirks to the character to try and give him some more personality.